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LordTheNightKnight said:
Onyxmeth said:

Unless there is some new bounce in the zombie's steps, this is going to be a cakewalk. Maybe they should just make it one hit kills for Frank so it's still difficult, otherwise I just don't see how it's going to be challenging carting survivors around a group of a dozen zombies. Having this few zombies on the screen really kills the purpose and appeal of this game. Capcom doesn't seem to understand their own IP. People were not clamoring for RE4 style gun controls, especially considering how often you use melee weapons and not guns in combat. They just want a crapload of zombies to have to avoid or kill. Overall this project seems like it's as misplaced on the Wii as Boom Blox would be on the 360.

 

That's only if the gameplay is exactly the same. They could have weapons break sooner. Respawns could be more frequent. Zombies could take more hits to go down. Or the new control would prevent you just swinging away as in the 360 version.

They may not implement these, but the trailer isn't enough to tell if they won't or not.

Your suggestions don't help much in regards to getting survivors to safety. The difficulty comes in bashing zombies in to create escape avenues. If there are already avenues, it just comes down to you having good movement skills. I just don't think this was the right project for Capcom to choose for the Wii because it was a game that truly played to the strengths of the 360's hardware, not the Wii's. From what i've seen in videos, the Wii's strengths in motion controls don't seem to make up for the losses. I would have preferred Devil May Cry 4 or Lost Planet to be the game Capcom decided to port, because I feel the Wii could have handled either of them better than Dead Rising.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.