LordTheNightKnight said:
That's only if the gameplay is exactly the same. They could have weapons break sooner. Respawns could be more frequent. Zombies could take more hits to go down. Or the new control would prevent you just swinging away as in the 360 version. They may not implement these, but the trailer isn't enough to tell if they won't or not. |
Your suggestions don't help much in regards to getting survivors to safety. The difficulty comes in bashing zombies in to create escape avenues. If there are already avenues, it just comes down to you having good movement skills. I just don't think this was the right project for Capcom to choose for the Wii because it was a game that truly played to the strengths of the 360's hardware, not the Wii's. From what i've seen in videos, the Wii's strengths in motion controls don't seem to make up for the losses. I would have preferred Devil May Cry 4 or Lost Planet to be the game Capcom decided to port, because I feel the Wii could have handled either of them better than Dead Rising.