Squilliam said:
I don't think its very nice to call software developers who can work 80-100 hour weeks+ during crunch time "lazy" Making games is very difficult work, so be thankful for the games which do succeed in the end. Not all developers have the luxury of scrapping 2+ years of work on a whim and often they can't see the woods for the trees until the very last minute when all the pieces start coming together.
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I don't call every poorly made game "lazy". I start calling it lazy when the pitch meeting consists of, "Ok guys, Gears of War was successful. How can we make that game...but with a twist?". Had this game shown some amount of creativity or ingenuity, i would let comments like mine rest, but seriously this is just half-assed nonsense to cash-in on Gears of War's popularity. I mean they even changed the look of the main character less than a year ago so he could look like a more burly, Epic-esque character. Blame the MechAssault guys or blame Lucas Arts, I don't care, but somebody there took the easy route instead of making a unique game.
Oh and just because they're working long hours doesn't mean I can't call the project lazy. I'm sure somebody spent 80+ hours a week making Ninjabreadman also, but that doesn't make it any less of a lazy effort.








