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The game is already out. I doubt it's very hard to find information when you can download it from multiple websites already :)

 

A crash course in what King's Bounty is like:

Kings Bounty is a turn based action + Isometric WRPG.

You have 2 major components of gameplay:

Adventure:

You quest the countryside searching for treasure and artifacts in the name of the king. In the old KB game from 1990, you were attempting to find a buried treasure that would help defeat the bad guys, and let the king continue to rule. It's semi straightforward. The game contains lots of treasure. The first map/game play area has roughly 60 hot spots for items + battles. Like a good WRPG, these item locations are always set, but the contents randomized. You travel the world in search of said treasures, but the new KB game adds tons of various "fetch" and story quests that are pretty beefy, even in the demo.

In the adventuring, you can visit towns to recruit new army members. You get to field 5 different classes of monsters and men for your army. There are at least 50 types of recruitable characters ranging from cheap-o pesants (which cost almost nothing, and have very little damage values & hit points) up to dragons, cyclops, demons. Major classes consist of Human, Elf, Orc, Dwarf, Undead and Neutral (usually animal) characters.

And to build on that, your hero doesn't battle, at all. He merely leads the armies in to battle. One of the coolest things about KB is the fact your armies management is very critical: you start the game with a set number of "leadership" points, which increase as you find treasures, gain levels, and learn skills. Each army member has a set "value" of LP needed to be purchasable: a Dragon costs around 200x the amount of LP per unit. Not only this, your LP value is what you can get per character, so you can field insane numbers of characters in the endgame: thousands of peasants, dozens of dragons, and hundreds of orcs.

Also, you can purchase and equip various spells and typical weapons/armor to augment your armies damage and defense outputs.

Combat:

Each map area is chock full of battles. Battles are initated in a very old school JRPG style: You'll approach a monster party, and you'll get transferred to an isometric, hex-based grid. It usually is a 5 on 5 battle, but I've seen more enemies than that. Each army type has different skillsets and damage abilities, so you can exploit a ton of stuff in battle: A smart leader can kill the enemy party off before they land a single blow through heavy usage of ranged attacks.

The battles, as you'd guess, are very tactical, as there are many different things you have to deal with in a battle: units can counterattack, shoot arrows, use magic, and utilize almost every RPG concept you can think of, including uber attacks that can wipe out thousands of units at once.

 

Overall, theres not a whole lot that can be said about how unique of an RPG this is. It has a huge, massive adventure mode, and a very robust battle mode.

You can download the demo (takes about 2-3hrs to complete) at:

http://www.gamershell.com/download_32652.shtml

 



Back from the dead, I'm afraid.