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SHMUPGurus said:
Rainbird said:
SHMUPGurus said:
Rainbird said:
SHMUPGurus said:
Oh! Nice mud effect! I wonder if it sticks on armors though? THAT would be an amazing step in computer graphics (not already-generated textures that change to ''muddy'' pants after a while, I'm talking about interactive mud or something of the sort that stick in different places everytime)! =P

I'm pretty sure Motorstorm had exactly what you are describing, so I don't think it is unrealistic that this will have it as well :)

Hmmm, indeed. But Evolution Studios isn't Guerilla Games. :/

 

True, but both of them are Sony 1st party developers, so thinking Guerilla got a hand with it from Evolution's tech isn't unrealistic.

Sometimes, I don't know if they really share ''engines'' between first-party developers. There must be some contract or something that tells them they have to (if necessary) though, but I wouldn't know.

I mean, Insomniac Games should have taken Guerilla's engine then from the beginning (not saying theirs is bad though)! o_O

 

 

Guerrilla's engine still isn't 100% complete, and they received some help in building their engine from Insomniac.

Sony's studios don't use the same excact enine, as each developer has separate goals of what they want to create, and different ways of going about doing it, but they do share specific technologies and and things from each other's engines.

For example, Guerrilla's engine was designed in a rather unorthodox way.  Instead of the programmer's creating an engine and then throwing it at the artists, the artsists specified what they wanted to be able to do with the engine, and the programmers set to work doing it.  Hence the minor things that their engine excels so well at, like dynamic fog, motion blur, lighting, etc.