Jordahn said:
FJ-Warez said:
Jordahn said:
FJ-Warez said:
Jordahn said:
Cypher1980 said: Developing with PS3 as the lead platform = commercial suicide |
How?
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Don´t you remember a topic about a good % of PS3 games didn´t make profit ???
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This might be true, but what difference does is make if you are going to have both a 360 and PS3 version of the game anyway? And if developing for the PS3 first then porting to the 360 takes less time and resources, then more money will be made on both versions I'd suspect. So why are 3rd parties still supporting the PS3 with a smaller userbase and the PS3 being harder to develop for?
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Easy, just look at the huge amount of money invested on the PS3 dev kits, trainning and support before launch, any sane company should support the console as long as they have the people and the technology to do it, if they drop the support right now is like throwing a lot of money to the garbage...
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Great, so if developers think that developing for the PS3 first and then porting to the 360 saves them time and resources, then more power to those developers. Because I can see that a precentages of PS3 games are not making a profit when you consider a number of factors. So these developers can either cut their losses sooner by stopping PS3 development (if those non-profiting games are that big of a factor), or they can maximize profits by more effeciently doing things like developing for the PS3 first.
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Thats the issue, not everyone is following that development model, more devs are going PC first and later PS3 and 360 versions, stoping the PS3 bleeding can be done by removing it from the main chain and putting in on less important part, this what SE is doing, and this what let them port the game to the 360, putting the PS3 first model was not their choice, the same for Capcom, and probably many more devs who got a licence for the UEngine...
By me:
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