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disolitude said:
Jordahn said:
@disolitude

If you find yourself developing the same game for two consoles, you either develop for them simutaneously or develop for one then port to the other. We all can agree can agree on that. But also if you decide to develop for one then port to the other, you might as well take the easier route. So if some developers finds that it's easier to develop for the PS3 first and then port to the 360 (instead of the otherway around), then that's the best route for those developers since they were planning to make the same game for the 360 and PS3 anyway.

I completely agree...but the bolded part is something that hasn't happened yet very often. Actually I don't know any developers that have said its easier to develop for ps3...

the closest to that statement is ID Games saying that textures may have to be changed due to lack of storage on the 360...but I don't think that implies that its easier to develop for ps3.

 

We don't know if it "is something that hasn't happened yet very often."  So that's not the issue.  And nowhere I can find that anyone ever said that "its easier to develop for ps3."  So I don't know where you are trying to go with this.  So ease of developing is also not the issue.  And even with the PS3 being harder to developer for (which I believe), it's still worth the developers' efforts to make a PS3 multi-platform game.  But since you brought up the "ease" issue, this also validates the preferrence of developing on the PS3 first because conventionally it would be easier to develop a game from the ground up instead of a series of patchwork (port).  So if it's harder to develop for the PS3 than the 360, develop for the PS3 first then it would be easier to port to the 360.  You'd have a higher shot of two quality versions.



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