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Spankey said:
WessleWoggle said:

Maybe for you, but for the length of my thumbs, the Ps3 sticks are too close together to use comfortably without my thumbs coliding in the middle on daul-stick games.

This inhibits the ability of my thumb to use both sticks full range at the same time, unless I play with the tip of my thumb, which is harder on the Ps3 controller because of the non-indented sticks.

Because the 360s sticks are in different positions, my thumbs don't touch when I look left and strafe right.

I don't think this would be a problem if the controller was really small like it was designed for a ten year old.

 

your thumbs collide?

How big are your hands?

I'm 6'3" and this has never happened to me through all DualShock/Sixaxis generations, so I'm just asking.

Do you perhaps hold the controller differently than I do I wonder?

I'm about your height and my thumbs collide every few minutes while playing a shooter on the DS. It's been a problem since the inception of the controller.

Wrap your hands around the controller naturally and notice where your thumbs sit. Right over the d-pad and buttons on the DS, right over the left analog and buttons on the 360 controller. This is a simple ergonomic test, people. It's not that hard to figure out which controller had it right in 1997 and which one has it right in 2008. Argue all you want but conventional design logic dictates that you place the most-used features where your hands naturally rest at ease. In 2008, it's the left analog and buttons for most games. You may like old designs that are outdated because that's what you're used to, but don't try to tell me that it's a good, modern design. It's not. The DS design is old and needs to be revamped.

Oh, and the L2/R2 triggers are a joke. Convex triggers... Brilliant, Sony. Just brilliant. The buttons and D-pad are much nicer than the 360 controller, though.




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