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Things that i like from MM9

- Wily is discovered as the mastermind when the 8 robot masters are beaten, i liked MM4, 5 and 6 and their levels but i couldn't stand viewing the double fortresses (And Fake Protoman having a fortress??? that was low), first time i played MM4, i knew that it was Wily controlling Cossack before i got to the fortress, and by 5 and 6 it got old...
- The Soundtrack is really awesome, using MM2 ones along with new ones, the Game Start music should be mandatory for all Megaman games, changing it in 3, 5 and 6 was no good, even X used it...
- The final Wily (after beating the 1st two) is the orbing one inspired in 4,5,6,7 and 8, and a personal favorite besides the alien one...
- The challenges, some are really easy, some are hard as hell, i'm still laughing about who is the one that's gonna pull the Mr. Perfect one (I'm voting for a Japanese)...
- The game is not as hard as they sell it, games like Battletoads for me are harder, but it has a NES standard of difficulty, i like that (but don't take my word for it, i'm a Megaman fan and i've played the formula so many times i'm used to most of the traps and tricks)...

What i dont like:

-4 Wily stages??? MM2 had 6 wily stages, MM3 had 4 stages but more bosses plus the 4 extra levels with the MM2 masters, 4, 5, 6 i hated the double fortresses gimmick but at least you were guaranteed with 8 stages, 7 and 8 had extra levels before Wily... this one has like 2 more stages than Megaman 1, and that is because the 8 Robot Masters...
-The story was good, Light framed, the robot deactivation, etc., but it had no real progress in the MM world, i want to see when the transition to the X series begins (especially, the creation of Zero)...