:"One of the unintended consequences of making L4D, a game that's built from the ground up for replayability, is that we're actually having a blast playtesting it. The final sprint to ship has truly been one completely un-ironic "Hour of Fun" after another. "Company Loves Own Product!" probably doesn't sound like a huge newsflash. But, in all seriousness, it's a rare feeling at this point in the process. We're thrilled to be experiencing it, and even more thrilled that it won't be long before you're experiencing it as well."
Thats probably the best part of the blog.
Tease.







