| vlad321 said: If you give me a good QA people, hopefully yhey will not. I spend twice as much time debugging and testing crap in my projects than actually writing them,.. Th thing is this isn't a fix, it's a content patch and let's say it is the new XBL structure, what excuse would LBP have then?
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Look, I'm not saying that what happened could not possibly have been avoided. On the other hand, perhaps it was unavoidable from a practical perspective. Look at the Hubble telescope... an incredible amount of money was spent trying to make sure every "t" was crossed and every "i" was dotted, so to speak, but yet there was still a major problem discovered late in the game. The project wasn't rushed as much as there were different teams making different assumptions about design parameters.
I've been in software development since 1980. Telecom, kernel work, etc., etc. No matter how hard you try, there will always be some bug that will eventually bite you in the hiney. And as OSes, hardware, and system interfaces/layers become more complex and feature-rich, the problems just keep getting more and more difficult to completely debug.
I know it's frustrating as heck when bugs creep up in software, but it's getting really difficult to debug new games these days, particularly considering the code is often in the millions of lines.
Now that doesn't excuse the companies that just ship sloppy code out the door...








