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flames_of said:
While it is true more effort could likely have been put in.
You are using RPGS as a comparison, which are usually the more story-driven and character heavy games.

So why can't Gears incorporate it? Bioshock did. It's not like when you build a TPS game you automatically have to force the game to not be story-driven or have good character interaction.

 



Back from the dead, I'm afraid.