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fkusumot said:
Soriku said:
It was OK. Nothing great IMO. Music sucked (really), but the platforming was fun, though the game was so linear it felt boring sometimes.

I want a new traditional Paper Mario, btw :( PM: TTYD = BEST MARIO EVER!

Wut?!

ctk495 said:
Anyway soriku is right the game is kinda boring lol I remenber he thought the manta ray was hard when the real hard star there was the rolling gizmo galaxy.

Wut?!

 

Why don't you two get a room together. A display like this is disgusting in public. It's like the Chihuahua and the German shepherd; When it was time to do the deed the Chihuahua just stood on a chair and had at it.

 

 

They are allowed to not like the game. I like platformers for the imagination, fast pace, pretty (pretty=/= "good") graphics, open ended exploration elements, and collection. SMG had some inagination but most of it felt very recycled. SMS had originality, and 64 brought the series into 3D. Only good mario game without originality is Mario Land 2. SMG is slow pacedl; mario runs slow, his side jump has a delay effect, ect. Levels are for the most part linear, and the only levels that were creative were the beach bowl, toy time, and honey hive galaxy. There were some creative otion control levels also but I hated those. The appear/disapear platform was near, but used so much it got old. Gold Lead glaxy was good, but just a rehash of honeyhive. Bosses in this game were very very cliched.