naznatips said:
Whoa I actually completely agree with your last statement. I think hell just froze over lol. As far as your first one though, it's true that games are made with a "projected sales" number in mind, but that doesn't mean that flops don't happen all the time. For example: Daikatana cost a fortune to make and years of development and ended up a STEAMING flop. |
Game devs dont know when to give up.
If movie production is going bad they cut their loss's, game indusrty has not learned this yet. It costs to much and takes to long to make usually spells a good chance for a flop.