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DKHustlin said:

I agree with one of the posters above about open ended gameplay in classics vs. new games and how they baby the player. If you take almost any action game from the 8 or 16 bit eram you'll see they are hard. Also, a lot of the times you are not told exactly what to do so you can figure somethings o0ut yourself. It's liberating. I also enjoy how if you die, you get penalizd by having to play the entire level over instead of loading your last save point. Dying had reprecussions. Getting to and beating bosses had some weight to it because you knew if you messed up you would have to play everyting again and then bring your best fight to a boss.

I enjoy newer games, but for different reasons. New games are more about the experience, the storytelling with new graphics and the immersion. The challenge is gone, but the experience is what I think newer games are about. This isn't necessarily a bad thing, but I do miss old games for the challenge factor.

 

 I too enjoy games to be hard, and feel that they're too easy nowadays. I'm a huge fan of the Fire Emblem series, and it has always been a challenge to me. I've played 10-6 (backwards, I decided to do that), and am now playing 5. It's damn impossible. In FE7, you're essentially doing what the computer tells you for the first 5 missions, before it slowly becomes a challenge in the later part of the game.

In FE5, you need a miracle to finish a single map - and personally, I feel it may be even more fun than the others.

In a way, this is one of my problems with DKC, SMW and SMB 3. They aren't difficult enough, before they suddenly need so much precision that I can't make it (I've finished DKC now though).



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS