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I agree with one of the posters above about open ended gameplay in classics vs. new games and how they baby the player. If you take almost any action game from the 8 or 16 bit eram you'll see they are hard. Also, a lot of the times you are not told exactly what to do so you can figure somethings o0ut yourself. It's liberating. I also enjoy how if you die, you get penalizd by having to play the entire level over instead of loading your last save point. Dying had reprecussions. Getting to and beating bosses had some weight to it because you knew if you messed up you would have to play everyting again and then bring your best fight to a boss.

I enjoy newer games, but for different reasons. New games are more about the experience, the storytelling with new graphics and the immersion. The challenge is gone, but the experience is what I think newer games are about. This isn't necessarily a bad thing, but I do miss old games for the challenge factor.



Everyday I'm hustlin'.

 

Wii and DS owner.