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@ BenKenobi88

PC=flexibility


IMO it took the platform ages to advance in baby steps (and IMO it still does, nothing major has really changed the last decade apart from faster (processing) chips, a standard ongoing process ever since computers were released onto the market). I still remember the day when having a soundblaster sound card with a gameport, just one port for a gamepad was something impressive when on nearly all other platforms it was a non issue.

I still remember the 80's when I was able to do amazing video editing, adding special effects, subtitling, etc, etc with very little effort with for its time with professional results. It took PCs more than a decade to advance to that point, usually with far worse results. The Amiga for its day was flexible, the PC was not.

To me the computer market seems a lot less dynamic when PCs became standard in people homes. Mainly building on some good past ideas on other platforms. Computers have become slower in usage (bootup, instant user feedback, etc), which was unthinkable to envision for 2008 in the mid 80s as an Amiga user. Mainstream computers have become less open to know how the OS works and are less open to advanced customization and problem solving. There seem to less flexibility in general with regard to PCs than there was in the past.

I have been a vivid PC FPS gamer in the past, but now I prefer using the wireless Sixaxis/DH3 controller (I was skeptical, I thought I would miss the mouse or think it was better) sitting comfortably on my couch. IMO the PS3 game experience is much optimized for this.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales