Bodhesatva said:
No, there hasn't, but games like UT -- and any game with significant flight time and trajectories -- has never been prime hacking territory. Games such as CS with instantaneous flight pathing are the ones that are really in trouble. |
For those who missed it, bod is talking about bullet/projectile flight times. Basically its easier to hack when the bullets are automatically where you are pointing versus when the bullets actually have to travel. Because when the bullets are tracked by the engine the opponent can try to dodge etc and you have to take that into account for an aimbot etc....








