WiteoutKing said:
Actually, he has a pretty valid point. The amount of time it would take to put together a game that has over 20 hours of adventuring/action play time would take several years at the absolute minimum. Look at how long Final Fantasy XIII is taking. It's been in the works for years and still won't see a release until early 2009. Developers cannot afford to devote that much time and money into a game on a regular basis. The Wii's development costs are significantly less, and with less focus on graphics intensity, the developers could afford to lengthen their games with the extra time and money they are saving in the process. EDIT: Granted, FF13 is an RPG, however if you (probably mistakenly, but for argument's sake...) assume that the time/money put into developing action-game fighting engines and platforming operations is approximately equal to the time/money put into developing a battle engine, then the metaphor works. I have no idea how they actually line up. |
I agree with you and Xbox Soldier 12. I think RPGS (Oblivion) are a different story, but adventure and action games are likely to be signifficantly longer on the Wii (especailly than the 360). Wii games take signifficantly less labor for the return, and they don't use up mind boggling amounts of disc space for 1080p graphics. So a Wii game that already has more disc space available for game content than a 360 game (7GB available for game content on 360, 8.5GB available on Wii) is obviously going to be signifficantly larger content wise. For the PS3, it has more disc space but again it's taken up by 1080p rendering. Add to that the amount of development time necessary to make a game of any real length on the PS3 and I'm sure most of it's games will be shorter than most Wii games of similar genre.








