| sinha said: Innovative?? |
Actually, it's a lot more tactical than that. Instead of being restricted to one method of getting past a wall, designers said that gamers will be able to apply strategy. Do you want to go over the wall, or underneath it? Just because you couldn't do something in the demo, doesn't mean it won't be applied in the full game. Also, deformation can be used to lift platforms for bridges and ramps (as seen in the demo).
Also, think about combat. Raise the ground to force a man upward and crush him under a ceiling. Creating a ditch beneath him and toss a grenade in.
And it's a lot more innovative than run and gun (I'm looking at you Gears and Resistance).







