Onyxmeth said:
I have a theory on why Microsoft and Sony are pushing those games instead of Fracture. Microsoft and Sony are publishing those games and Lucas Arts is publishing Fracture, so it's Lucas Arts' responsibility to market it. Oh and I hated the Fracture demo. The whole rising and lowering the earth ended up being just some gimmick. There are arrows pointing you to where you need to deform the earth, and it's all done in a grid-like fashion, so it never really feels like you have any control over how the earth is deformed. It's either up or down in a mound. There's a grenade that will make a spike that comes from underneath the ground. I was hoping, with this technology, something I was a bit more in control of.
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You're right about the publishing thing. Oops.
The arrows were there because it was the tutorial. Later on in the demo, they weren't used.
And I really felt like I had a lot of control. Like I said, you can't deform everything, but I was impressed. Yes, it's either mound up or down, but creating a blockade was easy. Forming a wall is easy. I really give the team credit. It took a lot of work to create something with so much flexibility.







