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famousringo said:
leo-j said:
famousringo said:
akuma587 said:
I'll tell you why it is amazing. Did you see the game? That is why it is amazing. No tricks, no nothing, did you see how it played at E3?

I saw a gameplay vid on IGN.

It almost put me to sleep.

FPS is a genre that I've played to death. It takes something way more interesting than moderately improved graphics and animations to make me care about an FPS game. Battlefield 1942 did it with a wide range of weapon kits and vehicles, balancing combat between infanty and vehicles, non-linear map objectives, and a fun setting. Halo offered much the same thing on a different platform, adding in a fun single-player campaign and a more polished game than EA is capable of making. Half-life 2 had the physics engine which they loved to show off and the gravity gun gimmick which never got old.

What does Killzone 2 have which is in any way unique? I've seen some people say story, but Bioshock looks like it has a far more interesting story and engaging atmosphere.


Did you read my post?


Just did.

Let's see, AI with enemies hiding and co-operating was in Halo. Destructible environments have been around since Red Faction. I couldn't even tell you the first game I played where an enemy "reacted to being hit by a strong bullet."

Hell, I 'member the bad guys in Goldeneye reacting when they got shot in the ass!

 And even going back to that generation I remember games in which the bad guys would seek cover or even run away when badly out gunned. I wasn't at all impressed with Halo 1's AI (in which each enemy seemed to have 2 or 3 specific behaviors). Sure it's better than it used to be, but nothing has made me say OMG! DId you see what he just done did???