| markers said: first off the 360 was just as complicated to program for in its beginning stages so that statement was unneccessary. and 2 if valve is making updates for the other versions they should atleast help EA by telling them what they are updating so they can take care of it. so there for the blame goes back to valve |
PS3 is based on tech that has been in use in seventies and early eighties. Its just nothing like regular computers out there. And I am not saying that in a good way. It was way too complex back then and I am sure its no easier now either.
http://en.wikipedia.org/wiki/Asymmetric_multiprocessing
"Due to the complexity and unique nature of this architecture, it was not adopted by many vendors or programmers past its brief stint between 1970 - 1980."
vs
http://en.wikipedia.org/wiki/Symmetric_multiprocessing
"SMP systems allow any processor to work on any task no matter where the data for that task are located in memory; with proper operating system support, SMP systems can easily move tasks between processors to balance the workload efficiently."
(Bolded texts show why homogenous platform is much much easier to use.)
So if you still didn't get it heres what I mean:
Complex platform = less money for more work , I totally understand valve.
Also as a bonus , what will happen if there won't be similar kind of platforms in next generation? All work you have done for ps3 is lost. Well, you got screwed, but you can only blame yourself. ;)







