leo-j said:
Did you read my post? |
Just did.
Let's see, AI with enemies hiding and co-operating was in Halo. Destructible environments have been around since Red Faction. I couldn't even tell you the first game I played where an enemy "reacted to being hit by a strong bullet." Godfather and RE4 on my Wii are third person games, but they both have this feature. Lots of hazardous environments to be found in other games, so the lightning thing isn't really unique either.
So basically, you're telling me that Killzone is a revolution in combining, rehashing, and improving FPS features which have been around for 5 years or more?
Edit: And I should add that I don't see what the Cell processor has to do with any of those features. A good AI requires good programmers, not a powerful processor. Destructible environments require patient level designers. It takes man-hours to decide what breaks, what doesn't, and what effect breaking things will have. All the computer has to do is render a few more polygons.

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