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leo-j said:
famousringo said:
akuma587 said:
I'll tell you why it is amazing. Did you see the game? That is why it is amazing. No tricks, no nothing, did you see how it played at E3?

I saw a gameplay vid on IGN.

It almost put me to sleep.

FPS is a genre that I've played to death. It takes something way more interesting than moderately improved graphics and animations to make me care about an FPS game. Battlefield 1942 did it with a wide range of weapon kits and vehicles, balancing combat between infanty and vehicles, non-linear map objectives, and a fun setting. Halo offered much the same thing on a different platform, adding in a fun single-player campaign and a more polished game than EA is capable of making. Half-life 2 had the physics engine which they loved to show off and the gravity gun gimmick which never got old.

What does Killzone 2 have which is in any way unique? I've seen some people say story, but Bioshock looks like it has a far more interesting story and engaging atmosphere.


Did you read my post?


Just did.

Let's see, AI with enemies hiding and co-operating was in Halo. Destructible environments have been around since Red Faction. I couldn't even tell you the first game I played where an enemy "reacted to being hit by a strong bullet." Godfather and RE4 on my Wii are third person games, but they both have this feature. Lots of hazardous environments to be found in other games, so the lightning thing isn't really unique either.

So basically, you're telling me that Killzone is a revolution in combining, rehashing, and improving FPS features which have been around for 5 years or more?

 

Edit: And I should add that I don't see what the Cell processor has to do with any of those features. A good AI requires good programmers, not a powerful processor. Destructible environments require patient level designers. It takes man-hours to decide what breaks, what doesn't, and what effect breaking things will have. All the computer has to do is render a few more polygons.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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