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I liked the turn based found in FFX, being able to see how your action would effect that characters next turn was great for strategy. Being able to time when you would unleash your biggest attacks so that you character wouldn't be down for to long and compromise the team was great. I liked that system so much that it made Lord of the Rings: The Third Age, a fairly average rpg, a tun of fun. Not to mention there is just something innately satisfying about going through Middle Earth killing lots of trolls, goblins, and orcs.

Got to love the battle system in Diablo 2 also. Got the rush of real time combat, little bit of skill mixing and lots of enemies running around.

Also, Earthbound. Having your life bar drain slowly was great because someone could hit you with a massive blow and you would still have time to heal that character and save not only him but your entire groups lives with a quick heal (and also the bright colors in wavy lines in the backgrounds ^^).