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Groucho said:

22nm isn't happening anytime soon, in an affordable fashion. Its a new fabrication tech... its not going to become cheap enough to be feasible for a console until well past 2013 I think, maybe later.  I wouldn't put 2016 out of the question.

 

32nm is perfectly fine for a much more powerful console -- one capable of actually doing 1080p games at 60 FPS, outside of racing games (which don't have to deal with skeletal animation, and usually have weak, or "smoke & mirrors" environments).  Industry demand for new consoles will probably call for them before 22nm is really ready for the average consumer.

22nm will probably be around 2011, and it will definitely be relatively cheap before 2013. By 2016 there is a decent chance that 16nm chips will start to hit the market. 

Remember that 5 years ago we had just hit 95nm, now we've had 45nm in mainstream Intels for almost a year.

But anyways it will probably be at 32nm given the timeframe. It might even be something odd like 35nm. The biggest limit will be the GPU, which will likely be much more complex than the CPU and make using a new, smaller manufacturing process much more difficult.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"