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Paul_Warren said:
"To put that in simplier terms, even though a couple of WRPGs have been smash hits on consoles, that is not enough to replace JRPG developers as dominant on consoles. JRPGs are more successful overall than WRPGs. Sounds suprising but not as suprising as you think. This is because JRPGs while they are a complex genre in themselves, are still more accessible than the even more indepth WRPGs."

And they almost all tell better stories as well.

 

First: The vast majority of JRPGs are hardly complex. Most of them just involve trudging along the path to a set story and getting in some easy random battles on the way. The small minority of actually challenging JRPGs out there (the Megaten games come to mind) aren't even popular.

Second: Most JRPG stories are terrible, and they're told terribly. Tons and tons... and tons... and tons... of non-interactive text and cutscenes. Your average WRPG can at least tell a story competently - through branching dialogue trees, for example - even if the story itself isn't that great.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom