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Updated comment (bolded) from the guy on neogaf with the reiew code:

Playing the review code right now, the game is sooo awesome. With all the "build stuff yourself" hoopla, I've almost forgot that the game is a really, really good and superbly drugged out inventive platformer.

There's a Motorstorm: Pacific Rift level online already and some others from Sony devs.

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Couple of hours of two player coop under my belt. Game is fucking TIGHT. No problems whatsoever online. You can see everyone on your friends list on the LittleMoon in your pod complete with their PSN avatars and you see who is playing LBP. The latter you can invite or join their pod and off you go. Smooth as fuck.

Got through the first three chapters and as a person who thinks Super Mario World is the finest platform game ever, some of the sequenes in LBP top that game and really show what can be done in 2d/3d platforming. The two player "puzzles" are fun too and some of the just had us laughing out loud as we kept fucking up. Most of the puzzles requiring two players give you harder to get items. The levels have big 2X signs telling you that this way for two players. I wonder if if it says 3X if you got three players.

I've written a lot about the game and I almost forgot that its really a brilliant platformer at heart. Sure, the physics oriented jumping can get a bit tricky, but there's lots of checkpoints etc so it's cool.

A game that really brings a smile to one's face.

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So hard not to keep talking about this game. Playing the last chapter now and this game is the most inventive, both visually and mechanic wise, platformer/game since Super Mario World. there's just some staggerringly good and surprising moments in here. There's a bit at this one level where it's like playing Sonic where you hurtle down slopes with your Sackboy collecting points and just before that it was electrified platform city a'la Super Mario.


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