By using this site, you agree to our Privacy Policy and our Terms of Use. Close
makingmusic476 said:
ClaudeLv250 said:
Where did this come from? Is this because tri-Ace had the audacity to make 360 games whereas every Sony fanboy and their mother has been hyping WKC despite its inevitable bombing like the majority of Level 5 games?

Level 5 wishes it was on tri-Ace's level. The only established franchises Level 5 have had since conception are Dragon Quest (which they don't own and could be removed from entirely by DQX) and Professor Layton to a lesser extent. Dark Cloud bombed, Rogue Galaxy had modest sales but was fairly forgettable since Level 5 wanted it to be their equivalent to Final Fantasy, and Inazuma Eleven remains to be seen. So far, Level 5's best can barely challenge tri-Ace's worst, but it's not really fair when you've got an older and better developer like tri-Ace and randomly match them up against a developer still struggling to find a place and some relevance in the amrket like Level 5, just because some Sony fanboys a feeling a bit insecure about a game they had no business hyping to astronomical levels in the first place based on past history.

 

Rogue Galaxy was supposed to be their answer to Final Fantasy?  I don't remember that.

And during their Dark Cloud days, they were completely unknown to the gaming world, and their games recieved very little marketing (the first recieved some, as it was one of the first RPGs on the ps2, but not much.  It did manage to go Greatest Hits, though), so you can't really blame for their lack of commercial success at the time.  As for Rogue Galaxy is their worst game (imo, though it seems many share that opinion) AND they were still pretty unknown at the time, so it's a wonder it sold as well as it did.

After DQVIII and Prof. Layton, I think Level 5 is beginning to gain a little notoriety, however, particularly in Japan.

I remember it well, I followed Rogue Galaxy heavily after it was announced. They wanted to make multiple installments like FF. This was going to be their own takeoff franchise, but they'd only do it if the first game sold enough. It's been a few years and we haven't heard anything about a sequel, so I'm guessing it didn't reach their sales expectations. It goes without saying that I was a little disappointed with the final game they delivered, so it doesn't really surprise me.

They may have been unknown at the time, but Dark Cloud set up an eerie pattern of repitition when it comes to sales (and flaws) of their game.

And I'm not sure if I'd refer to their Layton/DQ work as 'notoriety.' No developer works on a DQ game more than 3 times; Level 5's time is possibly up after IX. And Layton is their most successful original IP and it's not even an RPG...it just goes back to what I was saying about them struggling to find a place in the market.



Tag - "No trolling on my watch!"