JaggedSac said:
BULLDOGG said:
BILL COSBY!!! said: The most important thing an online service should provide is stable servers. Xbox live uses players as hosts in 95% of games therefore games can get laggy with a limited number of people. Look at Halo. It makes you wonder why the hell you are paying if Microsoft is to cheap to provide dedicated servers. The psn doesn't lag much in comparison to xbox live plus it's free. I don't care how many extra bells and whistles there are, if the gameplay is suffering because of shit hosts, then there is a big problem. |
and we have a winner! why must we pay for non dedicated servers? it sucks when the host leaves and you get the boot.
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It is up to developers as to how they want to implement online play. There are p2p and dedicated servers on both 360 and PS3.
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Yea but on one it's the minority and the other it's the majority. Sony will usually pay to have dedicated servers for their first party games; Microsoft didn't do it for Halo 3 or Gears. I'm still playing Halo 3 so trust me, I know I'm putting up with some bullshit every time I stare at a scoreboard for a minute waiting for the host to change.