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Hyperion said:
El Duderino said:

My point is that even in a survival horror game there should be a point A. and a point B. and a somewhat logical way to get from one to the other... doing random stuff that triggers other ramdom stuff is just frustrating because is forces you to randomly try all options without logic until you get lucky... thats what the OP experienced and what scared me away from the game when I first played it...

 

 Exploring the village and killing the Ganado along the way is not 'random stuff,' it's what a gamer should have done instinctively.  I probably died a few times and I was fine with that. I never went far enough to say that the game had poor game design. I can't believe the OP took that long to figure out what to do....dying that many times simply means suckage.

Don't take anything personally, of course. You'll get used to the game, and it will get even better. Still, I completely disgree with the OP. The village area was the most memorable to me in RE4....I wish I could go through it again for the first time.

Thanks for making my point nice and clear so that El Duderino could understand better.