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Quaz51 "Fracture is 1152x648 no AA on PS3 and 1280x720 no AA on X360"

Lead Platform: ???? (Aparantly based off the Force Unleashed engine which was a PS3 lead project. Confirmed/Deny)

I would personally call this a failure in the development process at some point as the goal is usually equality. I don't know if they ran out of time for release before optimizing their PS3 engine fully or if they designed the game to use too much memory from the Xbox 360 which the PS3 could not deliver etc.

So tell me, what do you think went wrong in the development process which caused this inequality?

 



Tease.