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I'm on my lunch break so this post will be fairly short. If anyone wants me to explain this in more detail, just tell me.

Some of you know that the SPE's are, in many ways, similar to the shaders of a modern GPU.

Essentially, Sony was going to build a PS3 that had no video card and 4 cell processors. These 4 cells would be chained together and act as both CPU and GPU. Furthermore, each cell would have its own dedicated bank of RAM.

Cost and performance issues prevented this, so Sony was SOL. Nvidia was the only company that could offer a solution to the lack of GPU as ATI was swamped at the time. And so the modern PS3 was born, a much less interesting machine that what was originally intended.

BTW; Anyone who thinks the SPE's are some magical advancement that makes the Cell the most advanced CPU in the world needs to get a fucking clue. Same for RSX v Xenos.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"