bobobologna said:
I'm skeptical too. |
Uncharted used all the same assets across the board. Textures, graphics, etc. Here's a link:
"Patrick: The characters in Uncharted are some of the most impressive video game models to date. They look even more impressive up close in the cutscenes. Are the in-game models any different from the cutscene models?
Richard: Thanks! Nope, the in game models are the exact same models that are used in the cutscenes. They also use the exact same textures. There really is no difference between them at all.
The only difference between the cutscenes and in game is a little higher quality lighting and shadowing. Hopefully not too noticeably different. We really wanted to keep the players immersed as much as possible. This meant using the same assets across the board."
Also, Resistance 2, from the podcasts have said, this uses all in game assets. The only thing they manipulate is the camera, the intercense. It can all be done in game, it is used to mask loading.
Console Agnostic since 2001.







