COD4 lacks tactical integration and in it's essence is nothing more than a deathmatch. The terrain design is the worst part of the game since pretty most of them are very straight-forward, which doesn't convey a good handling of multi-way offense and inteligent defense.
Infinity Ward should take some pointers from Splash Damage, which made Quake Wars.
Other than that, COD4 is pretty solid, one of the better Shooter experiences today.







