bobobologna said:
zaphodile said: He also mentioned in an interview that they had to work twice as hard with the PS3 version just to bring it up to par with the 360... Maybe if they'd put that effort into the 360 version instead, the 360 version would be even better. So in a way the PS3 gimped the 360 version.
See, I can do the same thing... |
No, you can't. Because you have no proof that the PS3 being harder to work with directly affected or affects the XBox360 build. But here we have the developers themselves stating that the XBox360's media of choice is a limiting factor for the game across all platforms.
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Right, so you're saying workload and quality are not connected. The PS3 demanding twice the workload of the 360 is increasing the workload on the whole project, since the different versions of the game are NOT being created by disjoint teams, since they're working on the SAME game (or do you want to argue with me on this?). Since the PS3 is increasing the workload on the project as a whole, quality will be affected negatively.