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very console maker limits publishers in some way or another. It's an ugly part of the business that started a long time ago and will not change. Every console maker wants their games on a level playing field. Does it suck? Yes. Is this news though? No. ID is not some upstart developer that doesn't understand this. They've been around a long time.

Here's why it's not Microsoft's fault and why ID went the wrong direction in forcing Microsoft's hand. Show me any interview with any member of ID where they state that Microsoft has a gun to their head and are requiring a 360 port of Rage. There obviously isn't one, and it was ID's decision to develop a 360 port and gimp the game because of it. Is it necessary for a game to be on the 360 to be successful? I'm sure most would say no in most cases, and it's still true here. They have options and they chose the worst one for gamers. 360 owners should have either been S.O.L. or ID shoud have sucked it up and ate the additional royalty costs.We don't know how costly it really is, so it's hard to guage what "too costly" means.

What's funny is, had ID decided to announce that the 360 would not get the game because of this royalty cost, I can damn near guarantee that would have successfully forced Microsoft's hand into lifting the fee and thus would have solved the issue.

^^^ this

It's a shame id feels that it needs to limit the other versions but what you speak is the truth. As much as I respect Carmack tt's also a shame it's been so long that id has released a game worthy of our attention.  I hope Rage is that game but with all the public outbursts like this it doesn't leave me with a lot of hope. 

 



Completed X360:
High Def Movie Collection