| Garcian Smith said: Strange how this is the first we've heard about a game being cut down for the 360's media. I suspect that this is less of an endemic problem, and more the tech-heads at id being lazy with compression techniques. |
The producer and developer of Blue Dragon stated this and also a rep from Square Enix. They stated this back in 2006, I believe. Microsoft responded by saying that better compression techniques would remedy the problem. You can acutually google this and find the sites that reported the problem.
“Blue Dragon ships on three DVDs, making it bigger than any Xbox 360 title to date. According to Sakaguchi, the game required compression technology to fit onto the three disks. In uncompressed form, the game’s data takes up over 30 Gigs of space!”
Link:
http://thewilleffect.wordpress.com/2006/11/22/blue-dragon-takes-up-3-dvds-on-360-sequel-planned/
Compression is not the answer.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba







