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forevercloud3000 said:
Squilliam said:
This is so funny. You guys can complain all you want, but remember parity goes both ways. When PS3 fans were screaming for parity in multiplatform games Sony instituted a rule that PS3 and Xbox 360 versions must be the same. I would pick Microsoft did the same and for the rest of the generation - a good 4 years away there will be no advantage in Blu Ray for 85% of games released.

 

I think you have it wrong Squil. If this were true we would not have seen the atrocities initially which had the PS3 on the loosing side.

The new Sony rule I believe you are refering to is that Sony says any game that is to be delayed from 360 to PS3 must at least have exta content of some form with it. This is why Oblivion came with the first expansion pack, Bioshock with extra game modes, Eternal Sonata with extra characters and scenes, etc. This inssures that Developers will stop trying to give the PS3 the least effort possible with their games.

The idea of game equality comes from the consumers. PS3 owners want there game to look just as good as it's 360 counterpart, if not better, because we know that the PS3 is the more powerful system. While the PS3 can do whatever the 360 can do, the 360 cannot do all things the PS3 can do. Developers have become lazy with porting to PS3, having the superior system suffer from glitches and the like becuase they did not want to put in the time and effort.

Sony games and Blu Ray movies will use the disks to their capacity. Multiplatform games will not. Its called a standard and thats the standard for multiplatform development.

multiplats will not use the Xbox 360s extra ram or the tessellator or the Ed-Ram and more advanced GPU to full effect, nor will they use any aparant advantages in disk space or the Cell processor.

Btw I wouldn't call developers lazy to their face either. They work extremely long hours and anything which makes their job easier is fine by me. If they can't produce the same result within the same budget between the Xbox 360 and the PS3 it is due to a failing in their development process or they haven't been able to achieve parity within a limited time/budget constraint which certainly isn't helped by the PS3 being taking more time/effort to achieve the same result than the Xbox 360.

 



Tease.