bobobologna on 16 September 2008
| Garcian Smith said: Strange how this is the first we've heard about a game being cut down for the 360's media. I suspect that this is less of an endemic problem, and more the tech-heads at id being lazy with compression techniques. |
No, id isn't lazy, it's just that the game utilizes huge megatextures for their world. It allows every part of the world to have a completely unique texture instead of just mapping a repeating texture over the terrain. Compression techniques can only take you so far.







