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Garcian Smith said:
Strange how this is the first we've heard about a game being cut down for the 360's media. I suspect that this is less of an endemic problem, and more the tech-heads at id being lazy with compression techniques.

 

No, id isn't lazy, it's just that the game utilizes huge megatextures for their world.  It allows every part of the world to have a completely unique texture instead of just mapping a repeating texture over the terrain.  Compression techniques can only take you so far.