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thekitchensink said:
@DTG: Cutscenes are fine as an accentuation, but there are better ways of advancing the story that make the player feel more involved, or at least they can be involved in the cutscene themselves. See: Half-Life, Resident Evil 4, Indigo Prophecy.

The player feels more connected to the game if they are in as much control as possible.

Cutscenes don't seem to bother most gamers that much so even if this next Halo did have cutscenes, I'm sure most will tolerate it if the story is really good(reason why MGS4's review scores were still very high even though it had a lot of cutscenes).  I can understand the few that prefer the stroytelling in games like Half Life though since it does add immersion.  At the same time, cutscenes have their perks as well(a fact stated by Kojima himself).