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The cell is the reason the game has 2 player splitscreen running at 1080p 60 fps.


Most likely the CELL has nothing to do with it. 2 Player Splitscreen doubles the amount of vertex operations needed (at similar graphics levels) and has NOTHING to do with the resolution. In other words 2 player splitscreen would be as challenging (with the same amount of vertices) for 640*480 as for 1080p. And I have not yet heard that someone is using the CELL processor for vertex transformations. It is used for advanced pixel shaders but that has nothing to do with splitscreen (number of pixels stays the same)

Its nothing more than a Xbox 1 game made for PS3.


Get your eyes checked.