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MikeB said:
Bitmap Frogs said:

That's very stealthy, Mike... but there's no direct relation between processing power and difficulty of programming. The truth is that the x360 is easier to program and has a more powerful GPU. The supposed benefits of the cell have yet to be seen =/

 

I didn't say that, but being different (like for example the Amiga was with its powerful custom chips and pre-emptive multitasking) often introduces learning curves for developers and the need to adapt legacy engines accordingly. Regarding the GPU comparison, it's not like you could come to such a conclusion like that (both GPUs have their strenghts and weaknesses).

The Cell (and Blu-Ray and default harddrive) has already showed off its worth in many PS3 exclusives and it will become more and more apparent as time goes on. Just like was the case for the Amiga vs the Atari ST.

 

That's what you were going for, don't try to deny it now. As far as polygon pushing, pixel fill ratio, etc etc no ps3 exclusive is doing anything out of the ordinary and it won't. The cell is just a marketing buzzword for people like you to exploit.

Many of the devs you like to quote can be quoted stating that the 360's gpu is more capable than the unit on the ps3. But hey, let's conveniently ignore that because it doesn't fit the message we want to project, heh?





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).