Reasonable said:
Um. That would need an engine underneath built to roughly that scale of HW. The engine under GTA IV is clearly way different and would need a lot of changes on Wii. Look at the amount of detail around the city, the density of activity, etc. There's more to porting an engine like this that simply reducing number of cars/people or lowering texture resolution. Have you compared the PS2 version's to GTA IV? They look like night and day to me in terms of detail and realism. |
What made you assume I meant detail, and not polygon count, draw distance, texturing, shading, and mapping, which is what people usually mean when it comes to the differences in the systems' graphics (which is what I assume you meant by the bolbed part)? You can damn well fit all the detail on the Wii. It's just a matter of the above things being adjusted. If you reduce them all to the level of the PS2 games, that leaves plenty of room for all the detail of IV.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs