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Yep the programmers were on vacation for this game - back in the 1980's the movie TRON used additive and subtractive geometric shape modeling which is one of the foundations of modern CAD systems It was done on computers with pitifull computational powers compared to modern Ghz+ multicore systems used in modern PC's or game consoles.
In spite of the advances in other areas though games like force unleashed just show that the ability of games programmers has actually gone backwards or never really left the 1970's.

To make the robots cut into two pieces they did not use shape plane cutting no it was some graphics artists who draw 2 pieces of robot - you can only cut them one way if at all. !
For the other models it was too complicated even to do this. I have nothing but distain for these people who churn out this formula packaged crap which this and many other FPS games seem to be based on.
This game required a weapon damage system able to cut shape models into pieces and the game failed to provide this - this game is an example of failure.

Another thing is games wich use "button sequence pressing" where you need to press the buttons shown on the screen and then magically you win. (aka the walker fight in the demo) This is pathetic any game which uses this technique deserves to be trashed.
PS3 and Wii theres plenty of motion options which would be better and more intuitive. on the motion disadvantaged X360 they could think of something more intuitive than a press the button sequence.



PS3 number 1 fan