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I've said this before on another forum, but I'll say it again, the bottleneck on game length, content is not the size of the disk, but the amount of time that the devs have to develop the game, it takes time to design the levels, program them, test them, etc... and during all that time they're paying programmers, artists, managers, so at some point they have to say "enough" and go from losing money to getting the game out and making money.

I've always believed that dvd9 would be enough this gen since I installed a 120GB HD in my original xbox and would rip my games onto it, most games were around 2GB on average, meaning that most games could grow 4 times as large as last gen and still have room left over. I'm not saying the Blue-Ray is useless, I think it is useful if you want to pack a lot of extra video or HD cutscenes into a game (or a movie like Stranglehold), but, I don't think it offers much value beyond that. Of course, I could be wrong, I am about a lot of things, but as a software engineer and a gamer, that's always been my impression.



Currently Playing:  Saints Row 2 | Battlefield 2 | Company of Heroes

Recently Beaten: Gears of War | Super Mario Galaxy | Darwinia | MGS4 | Sam and Max Ep. 4, Portal | Mirror's Edge | Uncharted | Mass Effect

Looking Forward to: Alan Wake | Splinter Cell : Conviction | The Last Guardian | Batman: Arkham Asylum | SMG2 | Mass Effect 2 |