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twesterm said:
leo-j said:
BenKenobi88 said:
9 gigs should be plenty for a game...I'm sure there's certain storage-packing games out there that might require more than 9, but currently, you should be able to make a AAA Game of the Year with 9 gigs, so who cares.

Wasnt the reason why gears of war was short is becuase of the disc capacity? And isnt one level in killzone 2 2gigs of data? Then you can only make 4 0r 5 levels...I think 9 gigs isnt enough, isnt dvd9 15gigs anyway?


Gears of War was short becase 1) they didn't have the time to make it longer and 2) single player wasn't the focus.

 

leo-j said:
BenKenobi88 said:
9 gigs should be plenty for a game...I'm sure there's certain storage-packing games out there that might require more than 9, but currently, you should be able to make a AAA Game of the Year with 9 gigs, so who cares.

Wasnt the reason why gears of war was short is becuase of the disc capacity? And isnt one level in killzone 2 2gigs of data? Then you can only make 4 0r 5 levels...I think 9 gigs isnt enough, isnt dvd9 15gigs anyway?


As for a single Killzone 2 level being 2 gigs, when you take in textures, animations, models, ect that is believable but also misleading. The level itself is just a text file that probably does take a couple hundred megs that is exclusive to that level, but everything else is shared. So yes, that level uses 2 gigs, but most of the other levels are going to use most of those same assetts.

 

That depends on the level setting. E.G a desert level will use completely differnet geometries and textures to a snow level etc.

With regards to gears it came within 500mb of filling the disc and now we have an entiley new act for the PC. Seems obvious it has been limited by disk size.