twesterm said:
Wow, how my little thread has grown (now of I only had the time read the 70 or so replies I've missed)! Anyways, copy protection was a huge problem in 1994, so much so that they had something even worse than the dreade DRM. Every time you started your game they made you look up a specific page, paragraph, and character in the manuel or ask you some very specific question about something in the manual. That was far worse than any DRM since this was in the days before the internet and you couldn't just look it up. If you lost your manual you were screwed.
|
Memories. lol
Some games used to come with cardboard decoder wheels with arcane symbols printed on them. Rotate the wheel to the appropriate code to see the correct symbol combination. Much like the manual copy protection, without that wheel, you couldn't load up the game. Hilarious stuff.
Back then, since all games were distributed on readily copied 3.5" floppies, there really wasn't any other way to keep one person from distributing/trading games with however many people they chose to, which is exactly what many people did.
Of course back then, PC games were practically a cottage industry whereas now there are often tens of millions tied up in the release of a single game.







