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Simplifying a concept does not make it worse, incidentally. Anybody remember simulation games before SimCity? If not, there's a good reason why: they were all far too complex for most people to grasp and enjoy. Many of them required a bit of actual knowledge about how to do things like fly a plane or drive a race car. They weren't fun, in other words, because you had to learn something before you could get to the good parts.

Then SimCity appeared. It was mocked by simulation buffs as "lame" and "childish". But it outsold pretty much every simulation game out there because it brought simulation to the masses. You didn't need to know anything about planning a city to make a SimCity. You just had to plop some stuff down and watch it grow. And if it got boring, you could spice it up a bit by activating a disaster.

The moral of the story is, don't listen to the hardcore when a simple product comes out. They're not the target audience, and they won't see the true value of the product because they get caught up in the differences.



Sky Render - Sanity is for the weak.