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Kyros said:
Technically it shouldn't be hard for Insomniac to go well beyond Gears of War 1 & 2 at this point from various perspectives.


I don't know the Unreal Engine has what 50 developers who do nothing but develop the engine and effects? That's an advantage that is hard to neutralize with slightly more powerful hardware and exclusivity for a small team who develop one AAA game a year.

 

I think Gears of War 2 will be the most impressive 360 game, but for example it does not matter how many developers you have if you can only do 5.1 audio on the 360, it won't be 7.1 audio like devs can easily achieve on the PS3. IMO the technical differences aren't minor.

Technically they should be able to push multiple times the onscreen activity and/or effects and they have the advantage of a default harddrive and Blu-Ray. Gears of War 2 will likely be on a single DVD, meaning a maximum of 6.8 GB of game data and probably won't rely on the availability of a harddrive to suit core/arcade users.

Insomniac's gaming engine is now pretty mature and is now streaming enabled.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales