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vlad321 said:
I need to find me a look at the basic workings of a PS3 are and see where all these bottlenecks and problems are coming from. If John Carmack said that PS3 development is harder and takes a lot more work then it is true. The guy coded parts of the DOOM engine on assembly, that puts him right up there with Batman on the badass list.

The Doom engine was written in a C language, Carmack claimed it was impossible to port the game to the Amiga at the time. After the game went open source, PD devs had the game up and running on Amiga hardware within days, this on lower specced and older Amiga models than it is possible to run this game on a PC.

Yes, the PS3 is generally harder to develop for than it is for the 360 (unless you already have a mature PS3 game engine to work with, which allows you to go much further far easier, the 360 is more legacy and PC like, so the PS3 is more different compared to legacy solutions, more effort required to rework game engines). The Insomniac guys aren't gods. Designing a new engine from the ground up is easier on the PS3 than it was on the PS2, although of course the PS3 has more capabilities and features. It's easier to tap out an Atari ST (easier to get quick results as well as easier to get the most out of the harddware) than it would be an Amiga, but the Amiga was far more powerful for games.

http://www.youtube.com/watch?v=e5ic3Fy-tVY

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales